O MELHOR LADO DA PERSONA 3

O melhor lado da Persona 3

O melhor lado da Persona 3

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As my colleague Anthony Spadafora explains in his Persona 3 Reload review this is a “remake done right” and if you often find yourself feeling a little blue during the early part of the year, then why not take a trip to Tatsumi Port Island, you might just find that escaping into the vibrant world of Persona 3 Reload is just the tonic to perk you up during the bleak winter months. 

in a state of inner conflict. The story, and themes, do most of the heavy lifting in maintaining a semblance of unique identity. It’s striking yet memorable to explore such a bleak world, with high schoolers constantly shown shooting themselves in the head with (fake) guns, a police officer serving as the main weapons vendor, and character arcs that don’t exactly result in happily-ever-after outcomes.

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Not only that, but with the events forgotten, the characters have also lost their strength as people, having become their former, weaker version of themselves:

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By spending time with your friends in the dormitory, you may acquire passive skills called Traits that are useful in battle. Actively spend time with your friends, to utilize these useful battle features.

, listing SMS messages from confidants inviting you to hang out or mailing-list ads from restaurants reminding you of part-time jobs and other activities. If interacting with more than one menu sounds exhausting, you can just select a notification and automatically fast-travel Persona 3 Reload to the spot.

The Item menu will move useful items to the top of the list depending on the situation, such as Revival Beads if a party member is KO'd and Agilao Gems if a shadow is weak to fire.

Merciless difficulty is the hardest difficulty option in the game. It’s the fifth and final option and includes all challenges on the Hard difficulty.

is such a tantalizing idea: bringing the series’ defining game up to the polish of Persona 5 Royal

’s blue-dominant color palette. Seeing both the Tartarus entrance hall and the runaway monorail platform with new backgrounds and a higher frame rate was a treat. But both areas also were remarkably empty.

Azusa Shimada, the game's main character designer, explains the thought that was put into the box art of Reload. On the composition, she struggled with choosing whether to have the artwork consist of a group picture like with recent entries in the series, or whether to focus on the protagonist only like with the original Persona 3. After collecting various packages from the series, films included, and using them as reference to contemplate the direction of Reload, she focused on a composition that brought the main character to the forefront, but after that she needed to focus on distinguishing it from Persona 3's box art, which also comprises of just the protagonist and Thanatos.

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According to Kazuhisa Wada, although staff are normally uncertain about whether fans will accept their work or if they could've improved on it after finishing a game, they instead found themselves satisfied with P3R and the final result they've produced.[2] Game Design[]

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